I tihng Id' love t osee in more tools are non-hacky templates. Like, so most of the stuff is all setup and we can plonk in models and images and sounds and play the thing.
Like you can always share a bare project, but I'd love tools to aknowledge this kind of process, and let us easily experiment within a form.
(not!)game jam idea: tutorials
pick a tool, make a tutorial, try out other people's tutorials and give them feedback, revise your tutorial based on feedback, share with the world
tutorials that /inspire/ but do not /require/ creativity - like the games in https://mboffin.itch.io/gamedev-with-pico-8-issue1 with suggested graphics the reader can replace and code clear enough to modify in interesting ways
the world deserves more tutorials that get people into using tools and maybe a jam would be a way to make some
- 🐍 💭
i can't tell if a public health crisis amplifies or eclipses the power of the union / strike action tho...
i've been on full "stay the fuck home" mode for a couple days now, but i chatted with a handful of neighbors today and i think i can now say with some confidence that mostly the part of the population that takes this seriously is the part that lives on the internet.
i'd like to experience the future where i'm kinda embarrassed about how seriously i took this, to be clear. it beats hell out of the one where the internet is right.
Today I learned that many/most color laser printers layer an array of yellow microdots on top of documents 🔬
This Machine Identification Code https://en.wikipedia.org/wiki/Machine_Identification_Code encodes a print date and a serial number unique to the machine. It only became public knowledge in 2004, ~20 year after deployment 😑
The Technical University of Dresden released a tool 2 years ago to layer on _even more dots_ to render the MIC unreadable and aid whistleblowers publishing https://github.com/dfd-tud/deda ✊
i've put together a list of hundreds (!) of open source, experimental, and tiny tools for interactive, web, and game development
this rose out of my weird tools games class, where we have been talking about walled gardens, the politics and aesthetics that tools carry with them, the edges of “tool” and where it intersects with “game” or “playful media” and how much a tool can say about its maker
(but i also thought this resource might be particularly useful now ~)
digital games making person, bitsyfolk, 29 y/o & non-binary. follow requests welcome
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