oh i guess i should announce here, i released flicksy 2!
#flicksy is a tool for drawing and assembling graphical hypertext games
Oh also this went up. Check out my extremely jank and on the cheap setup https://usesthis.com/interviews/emilie.reed/
New Blog Post On The Proper Blog At Long Last: And it's about The House in Fata Morgana! https://emreed.net/thecontinental.html
here's another demo of an exported game--hopefully working as you would expect a bitsy-like to work
* arrows / wasd keyboard movement
* touch movement based on continuous dragging
* scales in integer multiples above 512x512 and fractionally below that
welcome any feedback on if anything about the presentation/interaction in the demo seems broken or off or annoying--especially on mobile
what is old in the morning, an adult in the afternoon, and a baby in the evening? yoda
switched from the fixed tileset to a reorderable list of tiles you add/delete, and made the animate/static toggle actually work
mosting doing more on bipsi behind the scenes, but here's an improvement to the dialogue preview: initial preview and clicking through shows the text animating into visibility as normal, but when typing in changes the animation is skipped to avoid flickering and let you see easily how its getting laid out #toolmaking
And yes this Command & Conquer clone (a pretty comprehensive one too, with multiple multiplayer options) that fits on a single floppy disk was made by that same Chris Jones who also made Adventure Creator that same year. Adventure Creator would later become Adventure Game Studio.
digital games making person, bitsyfolk, 31 y/o & non-binary. follow requests welcome