Bruno Dias is a user on cybre.space. You can follow them or interact with them if you have an account anywhere in the fediverse.

So that Ian Bogost piece on the Atlantic got me digging up my box of old PC Prospect magazines from the 90s (Remember that? You probably don't; it only ran for two years). I distinctly recalled a piece that was very similar, which ran in a 1992 issue.

I managed to get in touch with the author through a mutual friend, and he gave me permission to post it online (for the first time too, I think). I just finished transcribing it and putting it up on Medium.

Bruno Dias @bruno

It's called "Videogames Are Better Without Mechanics." You've probably never heard of the author; he quit games writing (and, it seems, journalism entirely) sometime in 1993. Anyway here's the Medium link: medium.com/@NotBrunoAgain/vide

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@bruno I........... was fooled. The only time I realised something was up was when I got to 'in post-modernity, doing things is meaningless', after which I saw the satire tag.

@bruno Amusing, I like how the intro has a very believable context *and* a common view of the time (Ahhh, whatever *did* happen to Narrativist/Simulationist/Gamist ? 😂 )

@TMWReviews @bruno The instructors at my school still use the words "narrativist" and "gamist" to categorize games! One of them also somehow uses "walking simulator" as though it were almost a serious genre definition. Gamers...

@Skirmisher @bruno Yeah, to be fair, one of the things that the *variety* of approaches to game design doesn't help with is a nice, simple reduction of approaches to a single model. 😂

@Skirmisher @TMWReviews i'm on an academic listserv that, every month or so, unironically rehashes "narratology vs ludology". It's the debate that will never ever die

@bruno had me until "Think of a medium as the aesthetic form of common materials. Poetry aestheticizes language. Painting aestheticizes flatness and pigment. Photography does so for time. Film, for time and space. Architecture, for mass and void. Television, for economic leisure and domestic habit. Sure, yes, those media can and do tell stories. But the stories come later, built atop the medium’s foundations."