It's called "Videogames Are Better Without Mechanics." You've probably never heard of the author; he quit games writing (and, it seems, journalism entirely) sometime in 1993. Anyway here's the Medium link: https://medium.com/@NotBrunoAgain/videogames-are-better-without-mechanics-25061fa734d7
@bruno Amusing, I like how the intro has a very believable context *and* a common view of the time (Ahhh, whatever *did* happen to Narrativist/Simulationist/Gamist ? 😂 )
@TMWReviews @bruno The instructors at my school still use the words "narrativist" and "gamist" to categorize games! One of them also somehow uses "walking simulator" as though it were almost a serious genre definition. Gamers...
@Skirmisher @bruno Yeah, to be fair, one of the things that the *variety* of approaches to game design doesn't help with is a nice, simple reduction of approaches to a single model. 😂
@Skirmisher @TMWReviews i'm on an academic listserv that, every month or so, unironically rehashes "narratology vs ludology". It's the debate that will never ever die
@bruno wow, this is ~incredibly~ similar
@bruno had me until "Think of a medium as the aesthetic form of common materials. Poetry aestheticizes language. Painting aestheticizes flatness and pigment. Photography does so for time. Film, for time and space. Architecture, for mass and void. Television, for economic leisure and domestic habit. Sure, yes, those media can and do tell stories. But the stories come later, built atop the medium’s foundations."
@bruno I........... was fooled. The only time I realised something was up was when I got to 'in post-modernity, doing things is meaningless', after which I saw the satire tag.