current status: blender refuses to let me texture paint on one specific surface, which, yes, has been unwrapped and has a material + texture assigned

if i assign it a different material it works why is my material not paintable

no matter how many times i delete, save, reload, and recreate the material — even if the material i recreate is default af — it still can't be painted on. all other materials are paintable.

@bossposs maybe it's actually painting but something about the material prevents this having a visible effect?

@LogicalDash i created a new texture and it's painting sort of ok, except now there's a circular spot where even with full brush strength it's just lightly tinting it... this is beyond insane, i can't imagine what setting could be doing this

@LogicalDash ... oh god it has this same hard to paint spot no matter what texture i'm using and no matter what material i apply to the surface

@bossposs silly idea: what if you move it to a different part of the screen to do the painting


@LogicalDash i juuuust figured it out actually...somehow i'd enabled masking and it was set to a texture that didn't exist, god knows how >_>

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@LogicalDash (i havent actually opened the slots panel before until this issue came up, so i have no idea how it happened)

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