I've gotten some questions: does it really make sense to plan to build a distributed game system as part of the fediverse? Will that actually pay off or is it just one big gamble?
I think:
- Having things be fun for players/users may make them more likely to join. People want to build things together. May help alleviate the "join a federated social network to talk about federated social networks" problem
- Having things be fun for me is good too :)
Also, if we focus on letting people set up "realms" that don't necessarily have a universal game state it's not that hard (but some realms can voluntarily share, and you can reuse your identity)
@cwebber Now, does it assume a network with 100% uptime?
@cwebber Oh, I missed "what is spritely actually", I thought we were back on actor models.
@cwebber Yeah, I missed the bit where you actually said what spritely is. Last I remember, it was a mystery project that used actor models.
@astraluma I'm working on an actor model (Goblins) and the first use is an AP server + game server (Spritely)