trying to resurrect my zdoom lua branch, but large chunks of the runtime now exist in a /separate/ scripting system which is making that difficult

i'm not even sure how to iterate over an inventory from c++ any more

also the "scripted" versions still involve manually following a linked list and i am just so sad about this

this omnipresent type blocks direct use of `new` but there is no documentation on this or what i'm supposed to do instead; that information exists only in the commit that made the change

slade is eternally broken, zscript makes me sad to look at, gzdoom source is impenetrable, i'm bad at rust. what kind of doom shenanigans does that even leave

@astraluma @eevee There's this project, but it's very early and its creator only seems to tinker with it every so often: github.com/cristicbz/rust-doom

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