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I got some very basic functionality in place for my point and click adventure system (mostly just moving the player around a nav mesh and having the camera follow properly). Need more in place before it's really worth posting anything like screenshots, but doesn't hurt to celebrate any progress, even small.

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Cybrespace

cybrespace: the social hub of the information superhighway

jack in to the mastodon fediverse today and surf the dataflow through our cybrepunk, slightly glitchy web portal