@artemis one of the most interesting challenging of dealing with this thing for me has been optimizing around how poulsbo means that poor 800MHz Atom *also* needs to do the heavy lifting of software-rendering everything, and hunting down how to configure games and applications to be able to use codepaths optimized for software rendering rather than assuming OpenGL will be accelerated. it kinda feels similar to the whole "32-bit x86 still being supported" aspect, too--in both cases, it's always nice when you can find some super-optimized piece of software from two decades ago with a 32-bit x86 JIT and a software renderer and have it be a breath of fresh air :flow:

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