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Does anyone have any tips on how best to... process the information in math textbooks? I feel like I can read these chapters a million times and still have none of the important information stick. I've just been using it as a reference when I get stuck on problems so far.

Good news it's not Firefox. uBlock blocks Pearson. As it should

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Pearson don't make me compile ungoogled chromium challenge

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Pearson work on Firefox challenge

Why is every talkloid video "profanity funny"

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TSA agents I am not 12 years old. I am simply anxious

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I'm pretty sure I met Wheatley from Portal 2 in my dream, but he was a venture capitalist or something.

I'm officially on our NASA Student Launch team, as of tonight. Hooray. It's rocket time.

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So I finished it.

Reverse engineered Half-Life water effect for software rendering. Phew...

Each 0.1 second new ripple spawned. It's applied right when engine unpacks texture palette, however it's not needed for Quake, as Quake has shared palette.

The most interesting thing is that it's not generates into texture but it makes an signed index buffer, which is then used to select pixel from original texture.

Two buffers are used, for current state and previous. Animation algorithm is a magic: it takes pixel from old buffer, pixels on left and right side, and pixel above. It's sum divided by two, which controls the size of the ripple, and then it's subtracted by current pixel from current buffer.

Quake 2 water texture is 2 times lesser than Half-Life water, so it looks less impressive but should be easily portable back to Xash3D.
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Thinking about when the wall of the salt warehouse collapsed and it turned out to just be full of loose salt, like a child might imagine

I can't believe Webb is Finally in space. It's crazy.

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