video game, darksiders, mini-review
Darksiders is a pseudoChristian-apocalypse-themed 3d Zelda game with God-of-War-style combat grafted on.
I found that combat a tedious slog, particularly when having to trudge back across already-explored areas. There are only a handful of different enemy types, so once you've seen them all, it's just pummeling and pummeling mob after mob of the same things.
The boss fights, however, were inventive and fun, and made use of the new mechanics from their areas.
The dungeons were the stars of the show for me: they're intricate, packed with fun puzzles, and each one introduces at least one new mechanic.
I'm looking forward to trying Darksiders II, but I'm definitely going to try setting the difficulty to easy in hopes of alleviating some of the hack and slash drudgery.
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