does anyone else think too much about all the cycles spent compiling the minecraft java bytecode to x86?
things I wish that khronos would add to GLSL:
- passing a single vecN into min or max gives the min/max element
- matN constructor that takes a vecN and produces a matrix with the vector as the diagonal
- give us matrix functions to give the cofactor and adjugate. you will rarely need them but when you need them you *really* need them
connecting your world, whenever!