well... I made a cheese wheel in the vertex shader website
@unascribed yeah it generates polygons procedurally. this is the site: https://www.vertexshaderart.com/
@SuricrasiaOnline i'm expressing surprise at the fact you are rendering with polygons and a vertex shader instead of doing ray-X-ing in a fragment shader :P
@unascribed I've done so many fragment shaders I wanted to try something different :3
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