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classique: rendering a scene using geometry made out of triangles, and shading it using phong

nouveau: rendering a single big triangle that covers the screen and using the shader processor to do raytracing on a completely different scene, then shading that raytraced procedural geometry using phong

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@SuricrasiaOnline futurismo: rendering a scene using geometry made out of triangles, each of which uses the shader to do raytracing on a completely different scene, and then phonging the phong

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