@natalie as someone who stubbornly reads as much documentation as possible, it amuses me when people take the opposite approach

(shoutouts to github.com/alisww/anime-over-a for the library code that does the Cool Part, i just crammed it into my emulator binding junk as i'm wont to do)

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sometimes you're in a virtual tty and you wanna play video game but you don't wanna bother getting framebuffer output to work so you just use ansi color codes and halfblocks instead

A general PSA: if you keep wanting to cut off your toxic family, and you're in a position where you're able to: you can, and you should. You are NOT a bad person for doing it, you deserve love and safety.

@jk ...oh shit that means it's been 5 years for me too, huh

@SuricrasiaOnline remember when you were like "remember when I'd do short video sketches" and then did some more for a little while

@hierarchon it sure is sobering to hear that line coming up again despite the notion being talked down to death in many places

@vyr it's hard to catch since no one brought it up explicitly in that issue, but there is an RFC being discussed here github.com/rust-lang/rfcs/pull (note that the "Rendered" link in the first post still points to the initial version which is now outdated)

@tindall POWER ISA has an instruction called "Enforce In-order Execution of I/O", abbreviated to the mnemonic..."eieio".

nothing silly 

powerpc wife, powerpc life

The OBS-Studio people aired some dirty laundry this morning about how Streamlabs asked them for permission to just call their fork "SLOBS", got asked not to, and did it anyway then cut all contact with OBS-Studio when they tried to work out a way to divide the trademark more.

The thread is filled with people, including some huge long-time streamers, who are shocked SLOBS doesn't come straight from the OBS-Studio project and Streamlabs does nothing to dispel that misconception when contacted for support.

I always know on some level SL were dirtbags :/

@linear it helps that there's not really any kernel updates to apply.........

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