mild blinking effect due to rapid texture scrolling, srb2k 

Here's how it looks like for now. Still not sure how I feel about the tightest parts in the tracks but having widened the rest made it better.

Not really used to such sizes after fscking around on calculators or Pico-8 for years

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Oh boy, the texturing part will be fun, won't it?

Also, I need actual vaguely high-res textures (~64x64 or multiples), going to be fun.

"How do I decorate a mining/digging themed track? Oh, let's make a part of the level look like it got caved-in"

@kara I see, thanks for the info. Good luck with the hate mob. o/

The textures are temporary, they're just to give me an idea of the material and signaling offtrack.

Another view of the track. Light extrusion is fun until it's not anymore.

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Paying the toll of wanting to level design at 2 AM.

Not totally happy with the road design, I need to break the grid and give width variations. The track had basically two planes it resides on and I need to "justify" the cross section's extensice in the interior section.

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