At one point, while experimenting with Bevy, I wanted to see if I could eventually redo a circuit editor I did years ago hoping that'd turn into a Wipeout-ish game.
Guess how both iteration went. Anyway, here's a capture of how the v2 looked like. The biarc was fully ported and worked out pretty well.
I think the bit this version lacked the most in terms of UI was widgets. I should have checked out how to make 2D widgets and how to properly interact with them. Oh well.
@Ronflaix ooo this is cool
@codl thanks! Maybe one day I'll rework the editor modes. It was kinda fun to ponder how Blender make it look simple.
@Ronflaix@cybre.space i love the artstyle of everything you make
@aety thanks, I appreciate that!
The other issue I had with this version was getting opposite arc normals giving me flipped meshes at some point.
I couldn't exactly discern how I'd get consistant normals for mesh extrusion around the profile. Oh well.