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Pinned ping

Hello, I'm Ronflaix, I'm a gameing engineing programmer.

I also do a few things on other platforms like Pico-8, the PlayDate (eventually) when I'm not trying to make my own engine.

And sometimes I scribble and doodle amateur pixel art, but it's not my forte.

I also know enough Blender-fu so I can do stuff on it, but I'm also pretty amateurish on that too.

Welp, I'll be moving this account to @Ronflaix, see ya there!

Thanks to @chr for their hard work put into the server. See ya. o/

Do I migrate this account or should I import/export the following list?

mild blinking effect due to rapid texture scrolling, srb2k 

Here's how it looks like for now. Still not sure how I feel about the tightest parts in the tracks but having widened the rest made it better.

Not really used to such sizes after fscking around on calculators or Pico-8 for years

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Oh boy, the texturing part will be fun, won't it?

Also, I need actual vaguely high-res textures (~64x64 or multiples), going to be fun.

"How do I decorate a mining/digging themed track? Oh, let's make a part of the level look like it got caved-in"


The textures are temporary, they're just to give me an idea of the material and signaling offtrack.

Another view of the track. Light extrusion is fun until it's not anymore.

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Paying the toll of wanting to level design at 2 AM.

Not totally happy with the road design, I need to break the grid and give width variations. The track had basically two planes it resides on and I need to "justify" the cross section's extensice in the interior section.

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I'm being haunted by the voice behind the head that asks to make a track in SRB2K, go figure.

The track itself is not yet finalized, I'm just mostly trying to layout the vague shape and the environment (except for the fancy turn with the windows)

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the mastodon instance at is retired

see the end-of-life plan for details: