Hi i'm Jenkar i'm a fishy person that loves new music except with voices except very rarely when i find the voice really good but that's rare.
I have difficulty formulating thoughts in a way that pleases me and hence tend to stay quiet, but i read a lot more toots than i react to.
I also say hi, good morning, good night etc to a lot of people.
Also i make terrible puns very often.
And sometimes toot in french.
Anyways yeah that's me. 👋
If i were a neutral evil villain and you asked me a silly riddle to plead for yourself i would do my best to build the riddle situation in real life and put you in it
if you solve it good for you you taught me something you might be okay
if you don't solve it sucks to have asked a riddle you yourself can't solve
Sleazy - Steps
https://youtu.be/qM-V8w52rFw?t=307
mind-numbing taste to those sounds. Like turning around wildly in a factory where everything is razor sharp and taut threads come in contact and vibrate almost to the point of snapping
Hollow Knight, glitched runs
- Dream nail the egg, then
- Quickmap for early control
- Float up to near the top
- Damage yourself four times before your "real body" gets out of the ground (four rattles)
- At a very precise timing on the fourth rattle, die on spikes. Your body emerges out of the ground giving you control immediately. Pogo the spikes and then quickly finish making your way up top, to activate cutscene
Congratulations, you have noclip, which you can use to skip the places you'd otherwise need claw.
Hollow Knight, glitched runs
Rather recently a new execution of a glitch has been found that can (theoretically) reduce the low% no main menu storage category (basicly, low% with all glitches except the most broken one) down from 8% to 7%.
How it works :
- Room dupe so that you can
- Enter abyss without king's brand
- Enter birthplace without kingsoul
- Have a bench in birthplace (so you can bench, thus having fake bench status) (the poc bench is the one in the long spiky room to the wings area)
- Exit the room dupe (using the "entering" tram transition above ancient basin)
- Get pfloat
- Die in the correct coordinates in another room, so that when you respawn at those coordinates in birthplace (because of the fake bench), you get to be on the correct side of shade gate (so you don't need shade cloak)
(1/2)
(glitched) speedrunning tech, hollow knight
In the second case : you get up off hazard on a timer. but you gained early control with quickmap, so you managed to jump in the transition. The timer expires, gives you control, and you hit the transition again.
(glitched) speedrunning tech, hollow knight
btw how to cause dupes (in the correct patch, 1.0.2.8, at least), is super simple, there's two main ways :
On a downward transition where the floor is close to the transition, buffer a jump to act as soon as you land (and hold no directions)
or
Inventory drop in a hazard respawn (spikes, acid), then open/close map very fast to regain control. Then, jump up in a transition (sideways works too, but jump is almost always needed), and as soon as you're past it reverse directions.
How it works is basicly you getting control out of bounds and hitting the transition a second time.
In the first case : transition give you control after a timer (except for upwards transitions), but landing also gives you control. You jump, hit the transition (which removes control), but then the timer expires while the next room hasn't loaded, so you fall and hit the transition again.
(glitched) speedrunning tech, hollow knight
How it works in detail : when you're in a superposition of rooms and go through a transition, it replaces the oldest room. Rooms are always bottom-left aligned.
The dupe path is therefore : (oldest room before the +, newest after)
- room after goam mask shard x2
- room after goam mask shard + room after that (with the aspid) (you are at the top left transition of aspid room)
- room with the aspid + room that leads to the elevator to city of tears (you are at the right transition of the second room)
- room that leads to the elevator to city of tears + room with the aspid (you are at the bottom left transition)
- room with the aspid + gruzmom room (you're at the left transition)
- gruzmom room + room that leads to the elevator (you're at the right transition)
(glitched) speedrunning tech, hollow knight
God i love room dupes.
Found a room dupe to get to sly from the goam mask shard room, without having to go through gruzmother. You duplicate the room to the right of goam mask shard, go through duplicated room, fall out of bounds on a lower transition, walk back right through transition, walk through the weird room superposition, do a precise (late) oob to fall on a last transition, and you're right in front of sly's hut.
The biggest major glitch speedrunner had a version of that dupe that's slightly slower (although safer) where you don't do the last oob, instead let yourself be pushed back in the transition and then do a not tight oob. It lands you in the area that has sly's hut, instead of right in front of it.
(glitched) speedrunning tech, hollow knight
Also this glitch is very dangerous to do : if you go into the transition too fast, you'll duplicate the cloth room.
This is not a situation where you want to duplicate that room. That kills the run.
room dupes are wild btw
but it saves ~7s
(glitched) speedrunning tech, hollow knight
How it works (roughly) : you regaining control in the transition means your hazard respawn doesn't update properly. When you enter the transition to the cloth room, the game "hazard respawns you" to where it thinks you should respawn, to the left of room, because that was the location of respawn in the original room before the transition. So you are to the left of the cloth room. But the hazard respawn for that room is to the right of the room. And you still are in the transition, so it transitions you to the next room (with hornet), but as it does you redunk in acid (the cloth room pool), and so you hazard respawn to the right, and continue on right to the pilgrim's way room.
(glitched) speedrunning tech, hollow knight
Learning about how a wrong warp works, absolutely amazing.
Basicly, on version 1028, in the room before cloth in fungal wastes (with elder hu room on the right transition), you stand next to the acid pool on the left, inventory drop to dunk into it, use quickmap open/close to gain early control, then time jumping in the transition to the left precisely so that you hazard respawn while you hit the transition, then hold right. This warps you twice (through cloth room, then down into pilgrim's way (the acid bridge room with the city crest placement thingie)).
Coding question
Which one is clearer to you, to compare two objects :
Option A :
if (a.prop1 > b.prop1) {
return true;
} else if (a.prop1 == b.prop1) {
if (a.prop2 > b.prop2) {
return true;
} else if (a.prop2 == b.prop2) {
...
return a.lastprop > b.lastprop;
...
}
return false;
Option B:
if (a.prop1 != b.prop1) {
return a.prop1 > b.prop1;
}
if (a.prop2 != b.prop2) {
return a.prop2 > b.prop2;
}
...
return a.lastprop > b.lastprop;
French machine learning beginner - Esoteric music lover - I make horrible puns all the time - Mix of a chaotic good child and a neutral evil young adult - avatar by @Rei
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