BUG: PROJECTION MAPPING DONE IN VERTEX SHADER RATHER THAN FRAGMENT SHADER (UV COORDINATES WERE BEING INTERPOLATED ACROSS THE SURFACE RATHER THAN CALCULATED AT EVERY POINT) https://mastodon.social/media/-5jX30qMMG9R33WqgGQ
@mermaidindustries god that's fuckin pretty though
@mcc @mermaidindustries ain't that always the way