Alright, here's where you can play my #AGBIC 2021 #gameJam submission in all its incomplete glory:
https://alamantus.itch.io/labyrinth-deck
I intend to finish it ASAP and update the page when it's ready! #gameDev
Leave it to my work friend to convince me to just think simple. I looked at Pixi.js for the first time today, and it looks like it has exactly everything I need and very little more, unlike Phaser, which has a LOT more than I'd ever use. #gamedev
Boy I miss working with Game Maker. There's no other game engine that I know of that integrates every single tool you need into its own IDE including basic sprite editor, sound recorder, and so much more!
It's so excellent to have everything in one program so you can quickly iterate and visualize things without having 10 different programs running... then once you have the basics in place, you can easily go back and replace placeholders with nice things.
The Defold game engine, originally created and used by King (the company behind Candy Crush), has just gone open source! This is very exciting news because it finally brings a great workflow with Lua scripting out of the shadows, allowing us to see its inner workings and know that nothing negative is going on in the code!
In a mobile game where you collect ephemeral resources on a map influenced by geo-coordinates (like Pokemon Go) in order to create potions that you sell, what would be more fun?
1) Same resources on all players' maps, but every player has unique potion formulas
2) Same resources, and same formulas
3) Different maps & resources for all players, but the same formulas
4) Different maps AND different formulas for all players
#boostsWelcome #opinionsPlease #gamedev #gameDesign #PokemonGo
Alright friends, I've done it!
The RMA Games Collection is now available to download on Itch.io!
https://alamantus.itch.io/rma-games-collection
It's 7 unmodified games from when I first started making games with Game Maker 4 that actually have win/lose conditions. They're spectacularly lackluster, and I love them.
My personal favorite is Dragon Adventure, the most "polished" of them all—it also has commentary of mine from 2014! The rest is just a time capsule for me.
I've got distribution and card worth concepts, and battle rules!
What do you think of what I've got so far? Is it something you #CCG people might be interested in at all?
https://cybre.tech/Alamantus/KAADOSU/src/branch/master/README.md
My #ccg idea is taking shape.....
https://cybre.tech/Alamantus/KAADOSU/src/branch/master/README.md
I... have an idea for a weird collectible card game that has a limited number of cards (say 10k or maybe 1M?), but you can merge 2 cards into 1 new, better card, which releases the used cards back into the pool of cards. You can then use the cards to battle, but the rules are randomized slightly each time and both (all?) players shuffle their deck into one mega deck that they use to draw hands. There's still stuff to work out, but it sounds strangely compelling to me...
Alright, so that potion making game got too conceptually overwhelming when trying to think of real potion components, so instead, I'm gonna do general component types in a variety of colors like red berry, blue reed, etc. That'll provide more than plenty possibilities plus it'll be much easier to procedurally generate!
I'm also considering a persistent map so you can always go back to a tree or field of flowers you found previously and just have to wait for things to grow back!
If you have any #feedback after playing #NightHike, let me and/or @descartez know! This is just the first version of the game and needs plenty of testing!
One of my biggest #petPeeves in #videoGames is including the word "pixel" in the title of your game when it uses pixel art. Like, come on, is that really all your game has going for it? Pixel art? There's ALWAYS a better title—pixel art is an art style, not a draw to playing the game.
Hook me with a good title and pull me in with a good game. "Pixel Boats" or "Pixel Shopkeeper" does nothing to make me want to play your game! All it does is tell me what the game might kinda look like.
Oh #introductions time again?
I’m Robbie, a #webdev who makes super niche-specific #webapps (http://robbie.antenesse.net), a #gamedev who made some #videogames and is making #boardgames and #cardgames (https://alamantus.itch.io), and a #linguistics and #conlanging enthusiast who’s made some #conlangs (https://zirka-language.tumblr.com, https://gobahai.tumblr.com) and is interested in non-English languages (https://lexiconga.tumblr.com)!
I also have 2 cute #dogs I post pictures of sometimes. 😊
I'm trying to prepare game components (card art, specifically) for thegamecrafter.com's card templates, and boy is it tedious
#gamedev
Omg I finally finished gathering the pieces I need to finally play test my new game rules! Aaaa
Thank God "classic" Risk has just a shitton of colored cubes and that literally everyone in the world has a copy of the literal worst game in the whole world to use the money from!!
#gamedev #boardgames
https://cybre.space/media/684uHkoW6e-rhKP22ME
#gamedev idea:
Make a huge game where you can see islands in the distance, but just make the islands billboards that grow as you get closer until the player is close enough to have the camera render the island model. That way you can save rendering resources while still letting the player navigate by sight
Ooohh the LOWREZJAM is happening again!
https://itch.io/jam/lowrezjam2017
I don't think I'll be able to participate this year, but this is what I made last year:
https://alamantus.itch.io/trade-winds
It was tons of fun, and I really wish I had more time to work on another game jam, but I don't think I will again any time soon...
Somehow Card Clash is a little bit popular on Itch.io (in the physical games section, at least), so I figure I ought to share it here, because I don't think I've done it yet:
https://alamantus.itch.io/card-clash
It's part of a 2-player print & play contest on BoardGameGeek, and voting opens June 16 so there's plenty of time to play all the entries!
https://boardgamegeek.com/article/25065058
So try out the games if you can! And if you try mine, I'd love feedback! :)
And here's my #introductions post!
Hi! I'm Robbie, a professional web developer, hobby game developer, and #linguistics & #conlanging enthusaist. I code with #JavaScript and #PHP, and occasionally #CSharp when I'm using #Unity3D. I have 2 cute dogs, and I like tabletop & video games. I grew up with Nintendo, and I'm married to a hot editor/ESL teacher.
I recently updated my portfolio site (http://robbie.antenesse.net), so check that out if you wanna see cool stuff I've done.
⚠️ Moved to @robbie ⚠️ A professional web developer, hobby game developer, conlang enthusiast, and maker of highly specific niche software named Robbie Antenesse.
Other Mastodon Accounts:
Tabletop Gaming - @Alamantus
Linguistics & Conlanging - @Alamantus
Cooking & Food - @Alamantus
Books & Reading - @Alamantus
Backup - @Alamantus