I've already got the base mechanics of moving using cards, and I even have holding a card from your current hand and some cute pixel art. I wish I had thought to post while on my computer, but I'll have to post a progress screenshot tomorrow.
Well..... I get up for work in about 6 hours, but I got to spend 3 hours tonight working on sound effects and music for my #AGBIC game! I'm going for a spooky sort of vibe and I'm getting pretty good results so far!
Whoa, I either wildly misread the #AGBIC end date, or it changed at some point because it's due NOW! Yikes. I'll at least put up a "demo" of the incomplete game to submit.
Alright, here's where you can play my #AGBIC 2021 #gameJam submission in all its incomplete glory:
I intend to finish it ASAP and update the page when it's ready! #gameDev
@Alamantus that's what I would suggest. Get the mechanics down now and release the Level Development Kit tbd
@68km That's not a bad idea. It's just the TIC-80, and I'm using Lua, so technically anyone could just go into the editor and modify the code! If I tidy it up enough, people could develop their own levels :)
@Alamantus would a puzzle mode include level-specific decks (like "this level has more lefts and less full-downs")?
@68km It wouldn't be too hard to mod the deck creation to do something like that... Right now it just generates a larger number of single moves and a decreasing number of multiple moves, where 4 moves only has like 2 cards in the whole deck.
It would be easy to just hand-write the deck's contents instead of generating them!
the mastodon instance at cybre.space is retired
see the end-of-life plan for details: https://cybre.space/~chr/cybre-space-eol
Here's what I've got so far!
It's pretty simple: use the cards to navigate through the maze. The card you choose is discarded, and the other cards go to the bottom of the deck. You can optionally hold a card so it won't go back to the deck.